CSS Transforms W3C Working Draft 11 September 2012 This version: -css3-transforms-20120911/ Latest version: -transforms/ Editor's draft: -transforms/ Previous versions: -css3-transforms-20120403/ Editors: Simon Fraser (Apple Inc) Dean Jackson (Apple Inc) Edward O'Connor (Apple Inc) Dirk Schulze (Adobe Systems, Inc) Aryeh Gregor (Mozilla) Former Editors: David Hyatt (Apple Inc) Chris Marrin (Apple Inc) Issues list: in Bugzilla Test suite: none yet Copyright 2012 W3C (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply.
3d 2012 max1.cab
Many films have made use of 3ds Max, or previous versions of the program under previous names, in CGI animation, such as Avatar and 2012, which contain computer generated graphics from 3ds Max alongside live-action acting. Mudbox was also used in the final texturing of the set and characters in Avatar, with 3ds Max and Mudbox being closely related.
Miller came up with the idea for Fury Road in 1987, but the film spent many years in development hell before pre-production began in 1998. Attempts to shoot the film in the 2000s were delayed numerous times due to the September 11 attacks, the Iraq War, and controversies surrounding star Mel Gibson, leading Miller to recast Gibson's role of Max Rockatansky. Miller decided to pursue the film again in 2007, after the release of his animated comedy film Happy Feet. In 2009, Miller announced that filming would begin in early 2011. Hardy was cast as Max in June 2010, with production planned to begin that November. Principal photography was delayed several more times before it actually began in July 2012. The film wrapped in December 2012, although additional footage was shot in November 2013.
In 2006, Miller said he was thinking about making Fury Road without Gibson.[20][23] He confirmed his intention to make another Mad Max film in 2007 and stated that he thought Gibson was focused on his own films and was also "too old" to play the part.[24][25] On 5 March 2009, it was announced that an R-rated animated feature film inspired by Japanese anime, but adapted for Western audiences, was in pre-production that would be taking much of the plot from Fury Road and would not feature Gibson's voice.[26] Miller was also developing an action-adventure tie-in video game based on the fourth film with God of War II designer Cory Barlog. Both projects were expected to take two to two-and-a-half years and, according to Miller, would be released in 2011 or 2012.[26] The animated Fury Road was going to be produced by Dr D Studios, a digital art studios founded in 2008 by Miller and Doug Mitchell.[26]
In July 2010, Miller announced plans to shoot two Mad Max films back-to-back, entitled Mad Max: Fury Road and Mad Max: Furiosa.[32] Weta Digital was involved with the film when it was scheduled for a 2012 release.[33] The company was to handle visual effects, conceptual designs, speciality make-up effects, and costume designs until production was postponed from its November 2010 start date.[34] After unexpected heavy rains caused wildflowers to grow in the desert around Broken Hill, filming was moved from Broken Hill back to Namibia in November 2011.[35] Other potential locations scouted included the Atacama Desert in Chile, Chott el Djerid in Tunisia, and Azerbaijan.[36]
Principal photography began in July 2012 in Namibia,[19] with most of the filming based in the Dorob National Park.[47] Some scenes were also shot at the Cape Town Film Studios in Cape Town, South Africa.[48][49] In October 2012, The Hollywood Reporter reported that Warner Bros. sent an executive to Namibia keep the production on track.[50] Filming wrapped on 8 December 2012, although the opening and closing scenes at the Citadel had still not been shot.[19] 2ff7e9595c
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